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In theory, he is a very good support with little downside, however, with long cooldowns, and being melee with no escape abilities, he doesn’t make it very high on the list.
#Battlerite oldur full
Ulfric has a kit full of survivability, crowd control, and a high healing output. UlricĪ Shining light in the dark, with a big shield and holy might. If you do not have a team that’s on the same page, or if you lack communication, Pearl will be hard to reach her peak performance, and without this coordination, Pearl is just an average support with an above-average way to negate ranged threats. However, it is the very thing that puts her lower than other supports: the immense amount of coordination she requires to reach her full effectiveness. With good coordination, her ultimate can carry teams. Her bubble almost negates any ranged threat while it is deployed, and her counter allows her to get out of sticky situations. She controls the battlefield and stays safe with some good escape abilities, all while having a decent heal rate. Despite her control abilities, her shortcomings make her rather hard to play, and puts her lower on the list. On top of this, she cannot heal herself without the aid of an ally. This limits team comps, and thus, limits her effectiveness. She heals her allies with a tethering and can be very frustrating to play against.Īlthough Poloma is pretty strong, with abilities to AOE panic enemies and some reliable orb control, her healing output relies on her allies staying close. Poloma uses her spirit wolf to terrorize the arena and control her enemies. At a lower level of play, this may not be an issue however, as you progress, Sirius becomes less and less effective. If you do not hit his counter and you can stay away from his engage ability, he is just another healing support with nothing special. Then why is he so low on the list? Well, despite his well-rounded kit, he is very predictable. Combine this with engage, and you have a well-rounded support hero. Sirius is pretty good, with some decent healing rates and good burst.
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With healing abilities that do not require line of sight and some good engage ability, how does he shoot for the moon and miss? The celestial being is a good warrior and a better support. Combining his teleport abilities with melee carries, such as Rook, can open up a bunch of combos to target enemies, but his lack of healing really puts a damper on his ability to support a team. Zander has a bag full of tricks when it comes to CC, but this comes at a cost of his healing output. This support is fun however, he is probably the least effective in the support role.
![battlerite oldur battlerite oldur](https://i.redd.it/xb4pd6fz9nf11.png)
![battlerite oldur battlerite oldur](https://ih1.redbubble.net/image.1312944573.7921/gbrf,6x6,f,540x540-pad,450x450,f8f8f8.jpg)
The magician can pull more than a rabbit out of his hat with his crowd control abilities and damage bursts. This is my list of supports ranked from worst to best, based on just how viable they are within the current meta. This does not mean all supports are equal though! A support champion’s place in the META is not only determined by the support champion itself, but also what other characters are powerful at the moment. Every champion has their niche in matches, and the supports are pretty balanced. However, with Battlerite, the support champions are very fun and viable, and this is where Battlerite differs from other games in the genre. On the other hand, support is one of the least popular roles. On one hand, you need a good support if you want to succeed in matches. In team games such as Battlerite, supporting is looked upon with mixed feelings.